View Source Bonfire.Common.Localise.Cldr.Territory (Bonfire v0.9.10-classic-beta.169)

Summary

Functions

Returns a list of available styles.

Returns the available territory subdivisions for a given locale.

Returns the available territories for a given locale.

Lists children(s) for the given territory code. Returns {:ok, list} if successful, otherwise {:error, reason}.

The same as children/2, but raises an exception if it fails.

Checks relationship between two territories, where the first argument is the parent and second the child. Returns true if successful, otherwise false.

Returns a list of country codes.

Localized string for the given LanguageTag.t. Returns {:ok, String.t} if successful, otherwise {:error, reason}.

The same as from_language_tag/2, but raises an exception if it fails.

Localized string for the given subdivision code. Returns {:ok, String.t} if successful, otherwise {:error, reason}.

The same as from_subdivision_code/2, but raises an exception if it fails.

Localized string for the given territory code. Returns {:ok, String.t} if successful, otherwise {:error, reason}.

The same as from_territory_code/2, but raises an exception if it fails.

Maps territory info for the given territory code. Returns {:ok, map} if successful, otherwise {:error, reason}.

The same as info/1, but raises an exception if it fails.

Returns a map of all known territory subdivisions in a given locale.

Returns a map of all known territories in a given locale.

Returns a list of subdivisions of a given territory.

Lists parent(s) for the given territory code. Returns {:ok, list} if successful, otherwise {:error, reason}.

The same as parent/2, but raises an exception if it fails.

Returns a map of available subdivision aliases.

A helper method to get a territory's currency code if a territory has multiply currencies then the oldest active currency is returned. Returns {:ok, code} if successful, otherwise {:error, reason}.

The same as to_currency_code/2, but raises an exception if it fails.

A helper method to get a territory's currency codes. Returns {:ok, list} if successful, otherwise {:error, reason}.

The same as to_currency_codes/2, but raises an exception if it fails.

Unicode flag for the given territory code. Returns {:ok, flag} if successful, otherwise {:error, reason}.

The same as to_unicode_flag/1, but raises an exception if it fails.

Translate a LanguageTag.t into a localized string from one locale to another. Returns {:ok, result} if successful, otherwise {:error, reason}.

The same as translate_language_tag/2, but raises an exception if it fails.

Translate a localized string from one locale to another. Returns {:ok, result} if successful, otherwise {:error, reason}.

Translate a localized string from one locale to another. Returns {:ok, String.t} if successful, otherwise {:error, reason}.

Functions

Link to this function

available_styles()

View Source (since 2.0.0)
@spec available_styles() :: [:short | :standard | :variant]

Returns a list of available styles.

Example

iex> Bonfire.Common.Localise.Cldr.Territory.available_styles()
[:short, :standard, :variant]
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available_subdivisions(locale \\ Cldr.get_locale())

View Source (since 2.2.0)
@spec available_subdivisions(atom() | String.t() | Cldr.LanguageTag.t()) ::
  [atom()] | {:error, {module(), String.t()}}

Returns the available territory subdivisions for a given locale.

Example

=> Bonfire.Common.Localise.Cldr.Territory.available_subdivisions("en")
[:ad02, :ad03, :ad04, :ad05, :ad06, :ad07, :ad08, ...]

iex> Bonfire.Common.Localise.Cldr.Territory.available_subdivisions()
[]

iex> Bonfire.Common.Localise.Cldr.Territory.available_subdivisions("zzz")
{:error, {Cldr.InvalidLanguageError, "The language \"zzz\" is invalid"}}
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available_territories(locale \\ Cldr.get_locale())

View Source (since 2.0.0)
@spec available_territories(atom() | String.t() | Cldr.LanguageTag.t()) ::
  [atom()] | {:error, {module(), String.t()}}

Returns the available territories for a given locale.

Example

=> Bonfire.Common.Localise.Cldr.Territory.available_territories()
[:"001", :"002", :"003", :"005", :"009", :"011", :"013", :"014", :"015", :"017",
:"018", :"019", :"021", :"029", :"030", :"034", :"035", :"039", :"053", :"054",
:"057", :"061", :"142", :"143", :"145", :"150", :"151", :"154", :"155", :"202",
:"419", :AC, :AD, :AE, :AF, :AG, :AI, :AL, :AM, :AO, :AQ, :AR, :AS, :AT, :AU,
:AW, :AX, :AZ, :BA, :BB, ...]

iex> Bonfire.Common.Localise.Cldr.Territory.available_territories("zzz")
{:error, {Cldr.InvalidLanguageError, "The language \"zzz\" is invalid"}}
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children(territory_code, options \\ [as: :atom])

View Source (since 2.0.0)
@spec children(atom() | String.t() | Cldr.LanguageTag.t(), Keyword.t()) ::
  {:ok, atom() | String.t() | charlist()} | {:error, {module(), String.t()}}

Lists children(s) for the given territory code. Returns {:ok, list} if successful, otherwise {:error, reason}.

  • options are:
    • as: :atom
    • as: :binary
    • as: :charlist

Example

iex> Bonfire.Common.Localise.Cldr.Territory.children(:EU)
{:ok,
[:AT, :BE, :CY, :CZ, :DE, :DK, :EE, :ES, :FI, :FR, :GR, :HR, :HU, :IE,
  :IT, :LT, :LU, :LV, :MT, :NL, :PL, :PT, :SE, :SI, :SK, :BG, :RO]}

iex> Bonfire.Common.Localise.Cldr.Territory.children(:ZZZ)
{:error, {Cldr.UnknownTerritoryError, "The territory :ZZZ is unknown"}}

iex> Bonfire.Common.Localise.Cldr.Territory.children(:GB)
{:error, {Cldr.UnknownParentError, "The territory :GB has no children"}}
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children!(territory_code, options \\ [as: :atom])

View Source (since 2.0.0)
@spec children!(atom() | String.t() | Cldr.LanguageTag.t(), Keyword.t()) :: [
  atom() | String.t() | charlist()
]

The same as children/2, but raises an exception if it fails.

  • options are:
    • as: :atom
    • as: :binary
    • as: :charlist

Example

iex> Bonfire.Common.Localise.Cldr.Territory.children!(:EU)
[:AT, :BE, :CY, :CZ, :DE, :DK, :EE, :ES, :FI, :FR, :GR, :HR, :HU, :IE, :IT,
:LT, :LU, :LV, :MT, :NL, :PL, :PT, :SE, :SI, :SK, :BG, :RO]
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contains?(parent, child)

View Source (since 2.0.0)
@spec contains?(atom() | Cldr.LanguageTag.t(), atom() | Cldr.LanguageTag.t()) ::
  boolean()

Checks relationship between two territories, where the first argument is the parent and second the child. Returns true if successful, otherwise false.

Example

iex> Bonfire.Common.Localise.Cldr.Territory.contains?(:EU, :DK)
true

iex> Bonfire.Common.Localise.Cldr.Territory.contains?(:DK, :EU)
false
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country_codes(options \\ [as: :atom])

View Source (since 2.0.0)
@spec country_codes(Keyword.t()) :: [atom() | String.t() | charlist()]

Returns a list of country codes.

  • options are:
    • as: :atom
    • as: :binary
    • as: :charlist

Example

=> Bonfire.Common.Localise.Cldr.Territory.country_codes()
[:AD, :AE, :AF, :AG, :AI, :AL, :AM, :AO, :AR, :AS, :AT, :AU, :AW,
:AX, :AZ, :BA, :BB, :BD, :BE, :BF, :BG, :BH, :BI, :BJ, :BL, :BM,
:BN, :BO, :BQ, :BR, :BS, :BT, :BV, :BW, :BY, :BZ, :CA, :CC, :CD,
:CF, :CG, :CH, :CI, :CK, :CL, :CM, :CN, :CO, :CR, :CU, ...]
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from_language_tag(language_tag, options \\ [])

View Source (since 2.0.0)
@spec from_language_tag(Cldr.LanguageTag.t(), Keyword.t()) ::
  {:ok, String.t()} | {:error, {module(), String.t()}}

Localized string for the given LanguageTag.t. Returns {:ok, String.t} if successful, otherwise {:error, reason}.

Example

iex> Bonfire.Common.Localise.Cldr.Territory.from_language_tag(Cldr.get_locale())
{:ok, "world"}

iex> Bonfire.Common.Localise.Cldr.Territory.from_language_tag(Cldr.get_locale(), [style: :short])
{:error, {Cldr.UnknownStyleError, "The style :short is unknown"}}

iex> Bonfire.Common.Localise.Cldr.Territory.from_language_tag(Cldr.get_locale(), [style: :ZZZ])
{:error, {Cldr.UnknownStyleError, "The style :ZZZ is unknown"}}

iex> Bonfire.Common.Localise.Cldr.Territory.from_language_tag(Cldr.get_locale(), [style: "ZZZ"])
{:error, {Cldr.UnknownStyleError, "The style \"ZZZ\" is unknown"}}
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from_language_tag!(language_tag, options \\ [])

View Source (since 2.0.0)
@spec from_language_tag!(Cldr.LanguageTag.t(), Keyword.t()) :: String.t()

The same as from_language_tag/2, but raises an exception if it fails.

Example

iex> Bonfire.Common.Localise.Cldr.Territory.from_language_tag!(Cldr.get_locale())
"world"
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from_subdivision_code(subdivision_code, options \\ [])

View Source (since 2.2.0)
@spec from_subdivision_code(atom() | String.t() | Cldr.LanguageTag.t(), Keyword.t()) ::
  {:ok, String.t()} | {:error, {module(), String.t()}}

Localized string for the given subdivision code. Returns {:ok, String.t} if successful, otherwise {:error, reason}.

Example

iex> Bonfire.Common.Localise.Cldr.Territory.from_subdivision_code("gbcma", locale: "en")
{:ok, "Cumbria"}

iex> Bonfire.Common.Localise.Cldr.Territory.from_subdivision_code("gbcma", locale: "pl")
{:ok, "Kumbria"}

iex> Bonfire.Common.Localise.Cldr.Territory.from_subdivision_code("gbcma", locale: "bs")
{:error, {Cldr.UnknownSubdivisionError, "No subdivision translation for :gbcma could be found in locale :bs"}}

iex> Bonfire.Common.Localise.Cldr.Territory.from_subdivision_code("invalid", locale: "en")
{:error, {Cldr.UnknownTerritoryError, "The territory \"invalid\" is unknown"}}

iex> Bonfire.Common.Localise.Cldr.Territory.from_subdivision_code("gbcma", [locale: :zzz])
{:error, {Cldr.InvalidLanguageError, "The language \"zzz\" is invalid"}}

iex> Bonfire.Common.Localise.Cldr.Territory.from_subdivision_code("gbcma", [locale: "zzz"])
{:error, {Cldr.InvalidLanguageError, "The language \"zzz\" is invalid"}}
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from_subdivision_code!(subdivision_code, options \\ [])

View Source (since 2.2.0)
@spec from_subdivision_code!(atom() | String.t() | Cldr.LanguageTag.t(), Keyword.t()) ::
  String.t()

The same as from_subdivision_code/2, but raises an exception if it fails.

Example

iex> Bonfire.Common.Localise.Cldr.Territory.from_subdivision_code!("gbcma", locale: "en")
"Cumbria"

iex> Bonfire.Common.Localise.Cldr.Territory.from_subdivision_code!("gbcma", locale: "pl")
"Kumbria"
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from_territory_code(territory_code, options \\ [])

View Source (since 2.0.0)
@spec from_territory_code(atom() | String.t() | Cldr.LanguageTag.t(), Keyword.t()) ::
  {:ok, String.t()} | {:error, {module(), String.t()}}

Localized string for the given territory code. Returns {:ok, String.t} if successful, otherwise {:error, reason}.

Example

iex> Bonfire.Common.Localise.Cldr.Territory.from_territory_code(:GB)
{:ok, "United Kingdom"}

iex> Bonfire.Common.Localise.Cldr.Territory.from_territory_code(:GB, [style: :short])
{:ok, "UK"}

iex> Bonfire.Common.Localise.Cldr.Territory.from_territory_code(:GB, [style: :ZZZ])
{:error, {Cldr.UnknownStyleError, "The style :ZZZ is unknown"}}

iex> Bonfire.Common.Localise.Cldr.Territory.from_territory_code(:GB, [style: "ZZZ"])
{:error, {Cldr.UnknownStyleError, "The style \"ZZZ\" is unknown"}}

iex> Bonfire.Common.Localise.Cldr.Territory.from_territory_code(:GB, [locale: "pt"])
{:ok, "Reino Unido"}

iex> Bonfire.Common.Localise.Cldr.Territory.from_territory_code(:GB, [locale: :zzz])
{:error, {Cldr.InvalidLanguageError, "The language \"zzz\" is invalid"}}

iex> Bonfire.Common.Localise.Cldr.Territory.from_territory_code(:GB, [locale: "zzz"])
{:error, {Cldr.InvalidLanguageError, "The language \"zzz\" is invalid"}}
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from_territory_code!(territory_code, options \\ [])

View Source (since 2.0.0)
@spec from_territory_code!(atom() | String.t() | Cldr.LanguageTag.t(), Keyword.t()) ::
  String.t()

The same as from_territory_code/2, but raises an exception if it fails.

Example

iex> Bonfire.Common.Localise.Cldr.Territory.from_territory_code!(:GB)
"United Kingdom"

iex> Bonfire.Common.Localise.Cldr.Territory.from_territory_code!(:GB, [style: :short])
"UK"

iex> Bonfire.Common.Localise.Cldr.Territory.from_territory_code!(:GB, [locale: "pt"])
"Reino Unido"
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info(territory_code)

View Source (since 2.0.0)
@spec info(atom() | Cldr.LanguageTag.t()) ::
  {:ok, map()} | {:error, {module(), String.t()}}

Maps territory info for the given territory code. Returns {:ok, map} if successful, otherwise {:error, reason}.

Example

iex> Bonfire.Common.Localise.Cldr.Territory.info(:GB)
{:ok,
 %{
   currency: [GBP: %{from: ~D[1694-07-27]}],
   gdp: 2925000000000,
   language_population: %{
    "ar" => %{population_percent: 0.3},
    "bn" => %{population_percent: 0.4},
    "cy" => %{official_status: "official_regional", population_percent: 1.3},
    "de" => %{population_percent: 9},
    "en" => %{official_status: "official", population_percent: 98},
    "es" => %{population_percent: 8},
    "fr" => %{population_percent: 23},
    "ga" => %{official_status: "official_regional", population_percent: 0.15},
    "gd" => %{
      official_status: "official_regional",
      population_percent: 0.11,
      writing_percent: 5
    },
    "gu" => %{population_percent: 2.9},
    "it" => %{population_percent: 0.2},
    "kw" => %{population_percent: 0.003},
    "lt" => %{population_percent: 0.2},
    "pa" => %{population_percent: 3.6},
    "pl" => %{population_percent: 4},
    "pt" => %{population_percent: 0.2},
    "sco" => %{population_percent: 2.5, writing_percent: 5},
    "so" => %{population_percent: 0.2},
    "ta" => %{population_percent: 3.2},
    "tr" => %{population_percent: 0.2},
    "ur" => %{population_percent: 3.5},
    "zh-Hant" => %{population_percent: 0.3},
    "en-Shaw" => %{population_percent: 0}
   },
   literacy_percent: 99,
   measurement_system: %{
     default: :uksystem,
     paper_size: :a4,
     temperature: :uksystem
   },
   population: 65761100
 }}
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info!(territory_code)

View Source (since 2.0.0)
@spec info!(atom() | Cldr.LanguageTag.t()) :: map()

The same as info/1, but raises an exception if it fails.

Example

iex> Bonfire.Common.Localise.Cldr.Territory.info!(:GB)
%{
  currency: [GBP: %{from: ~D[1694-07-27]}],
  gdp: 2925000000000,
  language_population: %{
    "ar" => %{population_percent: 0.3},
    "bn" => %{population_percent: 0.4},
    "cy" => %{official_status: "official_regional", population_percent: 1.3},
    "de" => %{population_percent: 9},
    "en" => %{official_status: "official", population_percent: 98},
    "es" => %{population_percent: 8},
    "fr" => %{population_percent: 23},
    "ga" => %{official_status: "official_regional", population_percent: 0.15},
    "gd" => %{
      official_status: "official_regional",
      population_percent: 0.11,
      writing_percent: 5
    },
    "gu" => %{population_percent: 2.9},
    "it" => %{population_percent: 0.2},
    "kw" => %{population_percent: 0.003},
    "lt" => %{population_percent: 0.2},
    "pa" => %{population_percent: 3.6},
    "pl" => %{population_percent: 4},
    "pt" => %{population_percent: 0.2},
    "sco" => %{population_percent: 2.5, writing_percent: 5},
    "so" => %{population_percent: 0.2},
    "ta" => %{population_percent: 3.2},
    "tr" => %{population_percent: 0.2},
    "ur" => %{population_percent: 3.5},
    "zh-Hant" => %{population_percent: 0.3},
    "en-Shaw" => %{population_percent: 0}
  },
  literacy_percent: 99,
  measurement_system: %{
    default: :uksystem,
    paper_size: :a4,
    temperature: :uksystem
  },
  population: 65761100
}
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inverted_subdivisions(atom)

View Source
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inverted_territories(atom)

View Source
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known_subdivisions(locale \\ Cldr.get_locale())

View Source (since 2.2.0)
@spec known_subdivisions(atom() | String.t() | Cldr.LanguageTag.t()) ::
  map() | {:error, {module(), String.t()}}

Returns a map of all known territory subdivisions in a given locale.

Example

=> Bonfire.Common.Localise.Cldr.Territory.known_subdivisions("en")
%{
  "ad02" => "Canillo",
  "ad03" => "Encamp",
  "ad04" => "La Massana",
  "ad05" => "Ordino",
  "ad06" => "Sant JuliΓ  de LΓ²ria",
  "ad07" => "Andorra la Vella",
  ...

iex> Bonfire.Common.Localise.Cldr.Territory.known_subdivisions()
%{}

iex> Bonfire.Common.Localise.Cldr.Territory.known_subdivisions("zzz")
{:error, {Cldr.InvalidLanguageError, "The language \"zzz\" is invalid"}}
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known_territories(locale \\ Cldr.get_locale())

View Source (since 2.0.0)
@spec known_territories(atom() | String.t() | Cldr.LanguageTag.t()) ::
  map() | {:error, {module(), String.t()}}

Returns a map of all known territories in a given locale.

Example

=> Bonfire.Common.Localise.Cldr.Territory.known_territories()
%{SN: %{standard: "Senegal"}, "061": %{standard: "Polynesia"},
BH: %{standard: "Bahrain"}, TM: %{standard: "Turkmenistan"},
"009": %{standard: "Oceania"}, CW: %{standard: "Curaçao"},
FR: %{standard: "France"}, TN: %{standard: "Tunisia"},
FI: %{standard: "Finland"}, BF: %{standard: "Burkina Faso"},
"155": %{standard: "Western Europe"}, GL: %{standard: "Greenland"},
VI: %{standard: "U.S. Virgin Islands"}, ZW: %{standard: "Zimbabwe"},
AR: %{standard: "Argentina"}, SG: %{standard: "Singapore"},
SZ: %{standard: "Swaziland"}, ID: %{standard: "Indonesia"},
NR: %{standard: "Nauru"}, RW: %{standard: "Rwanda"},
TR: %{standard: "Turkey"}, IS: %{standard: "Iceland"},
ME: %{standard: "Montenegro"}, AW: %{standard: "Aruba"},
PY: %{standard: "Paraguay"}, "145": %{standard: "Western Asia"},
CG: %{standard: "Congo - Brazzaville", variant: "Congo (Republic)"},
LT: %{standard: "Lithuania"}, SA: %{standard: "Saudi Arabia"},
MZ: %{standard: "Mozambique"}, NU: %{standard: "Niue"},
NG: %{standard: "Nigeria"}, CK: %{standard: "Cook Islands"},
ZM: %{standard: "Zambia"}, LK: %{standard: "Sri Lanka"},
UY: %{standard: "Uruguay"}, YE: %{standard: "Yemen"},
"011": %{standard: "Western Africa"},
CC: %{standard: "Cocos (Keeling) Islands"}, BY: %{standard: "Belarus"},
IL: %{standard: "Israel"}, KY: %{standard: "Cayman Islands"},
GN: %{standard: "Guinea"}, VN: %{standard: "Vietnam"},
PE: %{standard: "Peru"}, HU: %{standard: "Hungary"},
HN: %{standard: "Honduras"}, GI: %{standard: "Gibraltar"},
"142": %{standard: "Asia"}, "029": %{...}, ...}

=> Bonfire.Common.Localise.Cldr.Territory.known_territories("zzz")
{:error, {Cldr.InvalidLanguageError, "The language "zzz" is invalid"}}
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known_territory_subdivisions(territory_code)

View Source (since 2.2.0)
@spec known_territory_subdivisions(atom() | String.t() | Cldr.LanguageTag.t()) ::
  {:ok, [String.t()] | nil} | {:error, {module(), String.t()}}

Returns a list of subdivisions of a given territory.

Example

=> Bonfire.Common.Localise.Cldr.Territory.known_territory_subdivisions(:GB)
{:ok, ["gbabc", "gbabd", "gbabe", "gbagb", "gbagy", "gband", "gbann",
"gbans", "gbbas", "gbbbd", "gbbdf", "gbbdg", "gbben", "gbbex", "gbbfs",
"gbbge", "gbbgw", "gbbir", "gbbkm", "gbbmh", "gbbne", "gbbnh", "gbbns",
"gbbol", "gbbpl", "gbbrc", "gbbrd", "gbbry", "gbbst", "gbbur", "gbcam",
"gbcay", "gbcbf", "gbccg", "gbcgn", "gbche", "gbchw", "gbcld", "gbclk",
"gbcma", "gbcmd", "gbcmn", "gbcon", "gbcov", "gbcrf", "gbcry", "gbcwy",
"gbdal", "gbdby", "gbden", ...]}

=> Bonfire.Common.Localise.Cldr.Territory.known_territory_subdivisions(:AI)
{:ok, nil}

iex> Bonfire.Common.Localise.Cldr.Territory.known_territory_subdivisions(:ZZZ)
{:error, {Cldr.UnknownTerritoryError, "The territory :ZZZ is unknown"}}
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parent(territory_code, options \\ [as: :atom])

View Source (since 2.0.0)
@spec parent(atom() | String.t() | Cldr.LanguageTag.t(), Keyword.t()) ::
  {:ok, atom() | String.t() | charlist()} | {:error, {module(), String.t()}}

Lists parent(s) for the given territory code. Returns {:ok, list} if successful, otherwise {:error, reason}.

  • options are:
    • as: :atom
    • as: :binary
    • as: :charlist

Example

iex> Bonfire.Common.Localise.Cldr.Territory.parent(:GB)
{:ok, [:"154", :UN]}

iex> Bonfire.Common.Localise.Cldr.Territory.parent(:ZZZ)
{:error, {Cldr.UnknownTerritoryError, "The territory :ZZZ is unknown"}}

iex> Bonfire.Common.Localise.Cldr.Territory.parent(Cldr.get_locale())
{:error, {Cldr.UnknownChildrenError, "The territory :\"001\" has no parent(s)"}}
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parent!(territory_code, options \\ [as: :atom])

View Source (since 2.0.0)
@spec parent!(atom() | String.t() | Cldr.LanguageTag.t(), Keyword.t()) :: [
  atom() | String.t() | charlist()
]

The same as parent/2, but raises an exception if it fails.

  • options are:
    • as: :atom
    • as: :binary
    • as: :charlist

Example

iex> Bonfire.Common.Localise.Cldr.Territory.parent!(:GB)
[:"154", :UN]
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subdivision_aliases()

View Source (since 2.8.0)
@spec subdivision_aliases() :: map()

Returns a map of available subdivision aliases.

Example

iex#> Bonfire.Common.Localise.Cldr.Territory.subdivision_aliases()
%{:uspr => :PR}
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to_currency_code(territory_code, options \\ [as: :atom])

View Source (since 2.0.0)
@spec to_currency_code(atom() | String.t() | Cldr.LanguageTag.t(), Keyword.t()) ::
  {:ok, atom() | String.t() | charlist()} | {:error, {module(), String.t()}}

A helper method to get a territory's currency code if a territory has multiply currencies then the oldest active currency is returned. Returns {:ok, code} if successful, otherwise {:error, reason}.

  • options are:
    • as: :atom
    • as: :binary
    • as: :charlist

Example

iex> Bonfire.Common.Localise.Cldr.Territory.to_currency_code(:US)
{:ok, :USD}

iex> Bonfire.Common.Localise.Cldr.Territory.to_currency_code("cu")
{:ok, :CUP}
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to_currency_code!(territory_code, options \\ [as: :atom])

View Source (since 2.0.0)
@spec to_currency_code!(atom() | String.t() | Cldr.LanguageTag.t(), Keyword.t()) ::
  atom() | String.t() | charlist()

The same as to_currency_code/2, but raises an exception if it fails.

  • options are:
    • as: :atom
    • as: :binary
    • as: :charlist

Example

iex> Bonfire.Common.Localise.Cldr.Territory.to_currency_code!(:US)
:USD

iex> Bonfire.Common.Localise.Cldr.Territory.to_currency_code!(:US, as: :charlist)
~c"USD"

iex> Bonfire.Common.Localise.Cldr.Territory.to_currency_code!("PS")
:ILS

iex> Bonfire.Common.Localise.Cldr.Territory.to_currency_code!("PS", as: :binary)
"ILS"
Link to this function

to_currency_codes(territory_code, options \\ [as: :atom])

View Source (since 2.0.0)
@spec to_currency_codes(atom() | String.t() | Cldr.LanguageTag.t(), Keyword.t()) ::
  {:ok, [atom() | String.t() | charlist()]} | {:error, {module(), String.t()}}

A helper method to get a territory's currency codes. Returns {:ok, list} if successful, otherwise {:error, reason}.

  • options are:
    • as: :atom
    • as: :binary
    • as: :charlist

Example

iex> Bonfire.Common.Localise.Cldr.Territory.to_currency_codes(:US)
{:ok, [:USD]}

iex> Bonfire.Common.Localise.Cldr.Territory.to_currency_codes("ht")
{:ok, [:USD, :HTG]}
Link to this function

to_currency_codes!(territory_code, options \\ [as: :atom])

View Source (since 2.0.0)
@spec to_currency_codes!(atom() | String.t() | Cldr.LanguageTag.t(), Keyword.t()) :: [
  atom() | String.t() | charlist()
]

The same as to_currency_codes/2, but raises an exception if it fails.

  • options are:
    • as: :atom
    • as: :binary
    • as: :charlist

Example

iex> Bonfire.Common.Localise.Cldr.Territory.to_currency_codes!(:US)
[:USD]

iex> Bonfire.Common.Localise.Cldr.Territory.to_currency_codes!(:US, as: :charlist)
[~c"USD"]

iex> Bonfire.Common.Localise.Cldr.Territory.to_currency_codes!("PS")
[:ILS, :JOD]

iex> Bonfire.Common.Localise.Cldr.Territory.to_currency_codes!("PS", as: :binary)
["ILS", "JOD"]
Link to this function

to_unicode_flag(territory_code)

View Source (since 2.0.0)
@spec to_unicode_flag(atom() | String.t() | Cldr.LanguageTag.t()) ::
  {:ok, String.t()} | {:error, {module(), String.t()}}

Unicode flag for the given territory code. Returns {:ok, flag} if successful, otherwise {:error, reason}.

Example

iex> Bonfire.Common.Localise.Cldr.Territory.to_unicode_flag(:US)
{:ok, "πŸ‡ΊπŸ‡Έ"}

iex> Bonfire.Common.Localise.Cldr.Territory.to_unicode_flag(:EZ)
{:error, {Cldr.UnknownFlagError, "The territory :EZ has no flag"}}
Link to this function

to_unicode_flag!(territory_code)

View Source (since 2.0.0)
@spec to_unicode_flag!(atom() | String.t() | Cldr.LanguageTag.t()) :: String.t()

The same as to_unicode_flag/1, but raises an exception if it fails.

Example

iex> Bonfire.Common.Localise.Cldr.Territory.to_unicode_flag!(:US)
"πŸ‡ΊπŸ‡Έ"
Link to this function

translate_language_tag(tag, options \\ [])

View Source (since 2.0.0)
@spec translate_language_tag(Cldr.LanguageTag.t(), Keyword.t()) ::
  {:ok, String.t()} | {:error, {module(), String.t()}}

Translate a LanguageTag.t into a localized string from one locale to another. Returns {:ok, result} if successful, otherwise {:error, reason}.

Example

iex> Bonfire.Common.Localise.Cldr.Territory.translate_language_tag(Cldr.get_locale())
{:ok, "world"}

iex> Bonfire.Common.Localise.Cldr.Territory.translate_language_tag(Cldr.get_locale(), [locale: Cldr.Locale.new!("pt", TestBackend.Cldr)])
{:ok, "Mundo"}
Link to this function

translate_language_tag!(locale_from, options \\ [])

View Source (since 2.0.0)
@spec translate_language_tag!(Cldr.LanguageTag.t(), Keyword.t()) :: String.t()

The same as translate_language_tag/2, but raises an exception if it fails.

Example

iex> Bonfire.Common.Localise.Cldr.Territory.translate_language_tag!(Cldr.get_locale())
"world"

iex> Bonfire.Common.Localise.Cldr.Territory.translate_language_tag!(Cldr.get_locale(), [locale: Cldr.Locale.new!("pt", TestBackend.Cldr)])
"Mundo"
Link to this function

translate_subdivision(localized_string, from_locale, to_locale \\ Cldr.get_locale(), style \\ :standard)

View Source
@spec translate_subdivision(
  String.t(),
  atom() | String.t() | Cldr.LanguageTag.t(),
  atom() | String.t() | Cldr.LanguageTag.t(),
  atom()
) :: {:ok, String.t()} | {:error, {module(), String.t()}}

Translate a localized string from one locale to another. Returns {:ok, result} if successful, otherwise {:error, reason}.

Example

iex> Bonfire.Common.Localise.Cldr.Territory.translate_subdivision("Cumbria", "en", "pl")
{:ok, "Kumbria"}

iex> Bonfire.Common.Localise.Cldr.Territory.translate_subdivision("Cumbria", "en", "bs")
{:error, {Cldr.UnknownSubdivisionError, "No subdivision translation for :gbcma could be found in locale :bs"}}

iex> Bonfire.Common.Localise.Cldr.Territory.translate_subdivision("Cumbria", :zzz)
{:error, {Cldr.InvalidLanguageError, "The language \"zzz\" is invalid"}}

iex> Bonfire.Common.Localise.Cldr.Territory.translate_subdivision("Cumbria", "en", "zzz")
{:error, {Cldr.InvalidLanguageError, "The language \"zzz\" is invalid"}}
Link to this function

translate_subdivision!(localized_string, from_locale, to_locale \\ Cldr.get_locale(), style \\ :standard)

View Source
@spec translate_subdivision!(
  String.t(),
  atom() | String.t() | Cldr.LanguageTag.t(),
  atom() | String.t() | Cldr.LanguageTag.t(),
  atom()
) :: String.t()

The same as translate_subdivision/3, but raises an exception if it fails.

Example

iex> Bonfire.Common.Localise.Cldr.Territory.translate_subdivision!("Cumbria", "en", "pl")
"Kumbria"

iex> Bonfire.Common.Localise.Cldr.Territory.translate_subdivision!("Kumbria", "pl", "en")
"Cumbria"
Link to this function

translate_territory(localized_string, from_locale, to_locale \\ Cldr.get_locale(), style \\ :standard)

View Source (since 2.0.0)
@spec translate_territory(
  String.t(),
  atom() | String.t() | Cldr.LanguageTag.t(),
  atom() | String.t() | Cldr.LanguageTag.t(),
  atom()
) :: {:ok, String.t()} | {:error, {module(), String.t()}}

Translate a localized string from one locale to another. Returns {:ok, String.t} if successful, otherwise {:error, reason}.

Example

iex> Bonfire.Common.Localise.Cldr.Territory.translate_territory("Reino Unido", "pt")
{:ok, "United Kingdom"}

iex> Bonfire.Common.Localise.Cldr.Territory.translate_territory("United Kingdom", "en", "pt")
{:ok, "Reino Unido"}

iex> Bonfire.Common.Localise.Cldr.Territory.translate_territory("Reino Unido", :zzz)
{:error, {Cldr.InvalidLanguageError, "The language \"zzz\" is invalid"}}

iex> Bonfire.Common.Localise.Cldr.Territory.translate_territory("United Kingdom", "en", "zzz")
{:error, {Cldr.InvalidLanguageError, "The language \"zzz\" is invalid"}}

iex> Bonfire.Common.Localise.Cldr.Territory.translate_territory("Westworld", "en", "pt")
{:error, {Cldr.UnknownTerritoryError, "No territory translation for \"Westworld\" could be found in locale :en"}}
Link to this function

translate_territory!(localized_string, locale_from, locale_name \\ Cldr.get_locale(), style \\ :standard)

View Source (since 2.0.0)
@spec translate_territory!(
  String.t(),
  atom() | String.t() | Cldr.LanguageTag.t(),
  atom() | String.t() | Cldr.LanguageTag.t(),
  atom()
) :: String.t()

The same as translate_territory/3, but raises an exception if it fails.

Example

iex> Bonfire.Common.Localise.Cldr.Territory.translate_territory!("Reino Unido", "pt")
"United Kingdom"

iex> Bonfire.Common.Localise.Cldr.Territory.translate_territory!("United Kingdom", "en", "pt")
"Reino Unido"

#=> Bonfire.Common.Localise.Cldr.Territory.translate_territory!("Westworld", "en", "pt")
** (Cldr.UnknownTerritoryError) No territory translation for "Westworld" could be found in locale "en"